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İnta Omri
![]() ![]() Üyelik tarihi: Mar 2007
Nerden: Ali Sami Yen / Florya / Mecidiye Köy /
Yaş: 20
Mesajlar: 4.369
Konular: 1076
Üye No: 807
Ruh halim:
Rep Gücü : 432
Rep Puanı : 8270
Rep Seviyesi :
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#include<iostream.h>
#include<windows.h> #include<stdlib.h> #include<iomanip.h> #include <conio.h> #define YES 1 #define NO 0 #define PLAYER1 1 #define PLAYER2 2 #define ENTER 13 #define SPACE 32 #define BACK 8 #define ESC 0x1b #define UP 0x48 #define DOWN 0x50 #define LEFT 0x4b #define RIGHT 0x4d #define F1 0x3b #define F2 0x3c #define F3 0x3d #define F4 0x3e #define F5 0x3f #define F6 0x40 #define F7 0x41 #define F8 0x42 #define F9 0x43 #define F10 0x44 enum Colors { BLACK, BLUE, GREEN, TEAL, MAROON, PURPLE, MUSTARD, LIGHT_GRAY, GRAY, BRIGHT_BLUE, LIME, LIGHT_BLUE, RED, FUCHSIA, YELLOW, WHITE }; void setcolor(int, int); void resetboard(char[][7]); void resetbool(bool [][7], bool [][7], bool [][7]); void viewchar(); void displayboard(char[][7], bool[][7], bool[][7], char[], const int, const int); int getboard(char[][7], bool [][7], bool[][7], bool[][7], char[], const int, const int); void falling(char[][7], bool[][7], bool[][7], bool[][7], int, char[], int, const int); int win(bool [][7], bool [][7]); void winningboard(char[][7], bool[][7], bool[][7]); main() { setcolor(BLACK, WHITE); system("cls"); //size of the name arrays const int size=50; //BOOLEAN DOUBLE SUBSCRIPTED ARRAY //keeps track of reds positions on the board bool redboolboard[6][7]; //keeps track of blues positions on the board bool blueboolboard[6][7]; //an array of the star charcters bool cboard[6][7]; //CHARCTER ARRAYS //player one's name char playerone[size]={'\0'}; //player two's name char playertwo[size]={'\0'}; //a string of star charcters char board[6][7]; //BOOLEAN VARIABLES //to stop a for loop bool stop; //to quit the game bool quit; //INTERGERS //the position of the piece that will fall int arrowpos=0; //the value getboard returns int number; //in the for loop to convert names to uppercase int d; //to see if you want to continue int yesorno; //in the for loop to determine the pieces position int x; cout<<"Player one enter your name:"<<endl; cin.getline(playerone, size); system("cls"); cout<<"Player two enter your name:"<<endl; cin.getline(playertwo, size); system("cls"); while (1) { system("cls"); quit=false; arrowpos=0; resetboard(board); resetbool(blueboolboard, redboolboard, cboard); cout<<"PRESS ESCAPE AT ANY TIME TO QUIT"<<endl<<endl; system("pause"); system("cls"); while (quit==false) { if(win(redboolboard, blueboolboard)!=0) { quit=true; } if (quit==false) { number=getboard(board, cboard, blueboolboard, redboolboard, playerone, size, PLAYER1); stop=false; } else { number=8; } if (number==8) { quit=true; } else { system("cls"); if (cboard[5][number]==false) { falling(board, redboolboard, blueboolboard, cboard, number, playerone, size, PLAYER1); cboard[5][number]=true; system("cls"); redboolboard[5][number]=true; } else if(cboard[0][number]!=true) { for (x=4; x>=0; x--) { if (stop==false) { if (cboard[x][number]!=true) { falling(board, redboolboard, blueboolboard, cboard, number, playerone, size, PLAYER1); redboolboard[x][number]=true; system("cls"); cboard[x][number]=true; stop=true; } } } } } //RED'S TURN stop=false; if (win(redboolboard, blueboolboard)!=0) { quit=true; } else if(quit!=true) { number=getboard(board, cboard, blueboolboard, redboolboard, playertwo, size, PLAYER2); if (number==8 || win(redboolboard, blueboolboard)!=0) { quit=true; } if (quit==false) { if (cboard[5][number]==false) { falling(board, redboolboard, blueboolboard, cboard, number, playertwo, size, PLAYER2); cboard[5][number]=true; system("cls"); blueboolboard[5][number]=true; } else { for (x=4; x>=0; x--) { if (stop==false) { if (cboard[x][number]!=true) { falling(board, redboolboard, blueboolboard, cboard,number, playertwo, size, PLAYER2); blueboolboard[x][number]=true; cboard[x][number]=true; system("cls"); stop=true; } } } } } } } system("cls"); winningboard(board, blueboolboard, redboolboard); if (win(redboolboard, blueboolboard)==1) { for (d=0; d<size, playerone[d]!='\0'; d++) { //all caps if (playerone[d]<=122 && playerone[d]>=97) playerone[d]-=32; cout<<playerone[d]; } cout<<" WINS!!!"; } else if (win(redboolboard, blueboolboard)==2) { for (d=0; d<size, playertwo[d]!='\0'; d++) { //all caps if (playertwo[d]<=122 && playertwo[d]>=97) playertwo[d]-=32; cout<<playertwo[d]; } cout<<" WINS!!!"; } else { cout<<"it's a tie"; } cout<<endl; cout<<"PLAY AGAIN?\n1=NO\n2=YES"<<endl; cin>>yesorno; yesorno--; if (yesorno==NO) { exit(1); } } return 0; } void setcolor (int background, int letter) { int color=background*16+letter; cout<<flush; SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HA NDLE), color); } void viewchar() { char letter; system("cls"); for (int x=0; x<=255; x++) { letter=x; cout<<x<<": "<<letter<<"\t"; if(x%6==0) { cout<<endl; } } system("pause"); } void set_color (int background, int letter) { int color=background*16+letter; cout<<flush; SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HA NDLE), color); } void resetboard(char board[][7]) { for (int row=0; row<6; row++) { for (int collumn=0; collumn<7; collumn++) { board[row][collumn]=15; } } } int getboard(char board [][7], bool cboard[][7], bool blueboolboard[][7], bool redboolboard[][7], char name[], const int num, const int who) { char letter; char arrow[7]={' ',' ',' ',' ',' ',' ',' '}; int arrowpos; int t; displayboard(board, blueboolboard, redboolboard, name, num, who); int r=0; for (r; r<7; r++) { if (cboard[0][r]==false) { arrow[r]=15; arrowpos=r; break; } if (r==6 && cboard[0][6]==true) { return 8; } } while (t!=13 && t!=27) { t=getch(); system("cls"); for (int a=0; a<20, name[a]+='\0'; a++) { cout<<name[a]; } cout<<endl<<endl<<endl; if (t==LEFT) { if (arrowpos!=0) { if (cboard[0][arrowpos-1]==false) { arrow[arrowpos]=' '; arrowpos--; arrow[arrowpos]=15; } else { for (int i=arrowpos-1; i>=0; i--) { if (cboard[0][i]==false) { arrow[i]=15; arrow[arrowpos]=' '; arrowpos=i; break; } } } } } else if (t==RIGHT) { if (arrowpos!=6) { if (cboard[0][arrowpos+1]==false) { arrow[arrowpos]=' '; arrowpos++; arrow[arrowpos]=15; } else { for (int i=arrowpos+1; i<7; i++) { if (cboard[0][i]==false) { arrow[i]=15; arrow[arrowpos]=' '; arrowpos=i; break; } } } } } cout<<" "; setcolor(BLACK, LIME); for (int w=0; w<7; w++) { if (who==PLAYER1) { setcolor(BLACK, RED); } else { setcolor(BLACK, LIGHT_BLUE); } cout<<arrow[w]<<' '; } setcolor(BLACK, WHITE); cout<<endl; for (int x=0; x<6; x++) { cout<<setw(5); for (int y=0; y<7; y++) { if (blueboolboard[x][y]) { setcolor(BLACK, LIGHT_BLUE); cout<<board[x][y]<<' '; setcolor(BLACK, WHITE); } else if (redboolboard[x][y]) { setcolor(BLACK, RED); cout<<board[x][y]<<' '; setcolor(BLACK, WHITE); } else { setcolor(BLACK, YELLOW); cout<<board[x][y]<<' '; setcolor(BLACK, WHITE); } } cout<<endl; } setcolor(BLACK, BRIGHT_BLUE); letter=219; cout<<" "<<letter<<" "<<letter<<endl; letter=30; cout<<endl; setcolor(BLACK, WHITE); } if (t!=27) return arrowpos; else return 8; } void resetbool (bool blueboolboard[][7], bool redboolboard[][7], bool cboard[][7]) { for (int x=0; x<6; x++) { for (int y=0; y<7; y++) { blueboolboard[x][y]=false; redboolboard[x][y]=false; cboard[x][y]=false; } } } void falling(char board[][7], bool redboolboard[][7], bool blueboolboard[][7], bool cboard[][7], int num, char name[], int number, const int who) { char letter; int stop; if (cboard[5][num]==false) stop=5; else { for (int q=4; q>=0; q--) { if (cboard[q][num]==false) { stop=q; break; } } } for (int r=0; r<=stop; r++) { system("cls"); for (int a=0; a<20, name[a]!='\0'; a++) { cout<<name[a]; } cerr<<endl<<endl<<endl<<endl; if (who==PLAYER1) { redboolboard[r][num]=true; } if (who==PLAYER2) { blueboolboard[r][num]=true; } for (int x=0; x<6; x++) { cerr<<setw(5); for (int y=0; y<7; y++) { if (blueboolboard[x][y]) { setcolor(BLACK, LIGHT_BLUE); cerr<<board[x][y]<<' '; setcolor(BLACK, WHITE); } else if (redboolboard[x][y]) { setcolor(BLACK, RED); cerr<<board[x][y]<<' '; setcolor(BLACK, WHITE); } else { setcolor(BLACK, YELLOW); cerr<<board[x][y]<<' '; setcolor(BLACK, WHITE); } } cerr<<endl; } if (who==PLAYER1) { redboolboard[r][num]=false; } if (who==PLAYER2) { blueboolboard[r][num]=false; } setcolor(BLACK, BRIGHT_BLUE); letter=219; cout<<" "<<letter<<" "<<letter<<endl; letter=30; cout<<endl; setcolor(BLACK, WHITE); cout<<endl; Sleep(100); } } void displayboard(char board [][7], bool blueboolboard[][7], bool redboolboard[][7], char name[], const int size, const int who) { char letter=15; char arrow[7]={' ',' ',' ',' ',' ',' ',' '}; for (int a=0; a<20, name[a]!='\0'; a++) cout<<name[a]; cout<<endl; cout<<endl<<endl; for (int i=0; i<7; i++) { if (redboolboard[0][i]==false && blueboolboard[0][i]==false) { arrow[i]=15; break; } } if (who==PLAYER1) { setcolor(BLACK, RED); } else if (who==PLAYER2) { setcolor(BLACK, LIGHT_BLUE); } cout<<" "; for (int u=0; u<7; u++) { cout<<arrow[u]<<' '; } cout<<endl; setcolor(BLACK, WHITE); for (int x=0; x<6; x++) { cout<<setw(5); for (int y=0; y<7; y++) { if (blueboolboard[x][y]) { setcolor(BLACK, LIGHT_BLUE); cout<<board[x][y]<<' '; setcolor(BLACK, WHITE); } else if (redboolboard[x][y]) { setcolor(BLACK, RED); cout<<board[x][y]<<' '; setcolor(BLACK, WHITE); } else { setcolor(BLACK, YELLOW); cout<<board[x][y]<<' '; setcolor(BLACK, WHITE); } } cout<<endl; } setcolor(BLACK, BRIGHT_BLUE); letter=219; cout<<" "<<letter<<" "<<letter<<endl; letter=30; cout<<endl; setcolor(BLACK, WHITE); } int win(bool redboard [][7], bool blueboard [][7]) { //int win1, win2, win3, win4; //this is gona be a pain //across //1 if (redboard[0][0]==true && redboard[0][1]==true &&redboard[0][2]==true &&redboard[0][3]==true) { return PLAYER1; } if (blueboard[0][0]==true && blueboard[0][1]==true &&blueboard[0][2]==true &&blueboard[0][3]==true) { return PLAYER2; } //2 if (redboard[0][1]==true && redboard[0][2]==true &&redboard[0][3]==true &&redboard[0][4]==true) { return PLAYER1; } if (blueboard[0][1]==true && blueboard[0][2]==true &&blueboard[0][3]==true &&blueboard[0][4]==true) { return PLAYER2; } //3 if (redboard[0][2]==true && redboard[0][3]==true &&redboard[0][4]==true &&redboard[0][5]==true) { return PLAYER1; } if (blueboard[0][2]==true && blueboard[0][3]==true &&blueboard[0][4]==true &&blueboard[0][5]==true) { return PLAYER2; } //4 if (redboard[0][3]==true && redboard[0][4]==true &&redboard[0][5]==true &&redboard[0][6]==true) { return PLAYER1; } if (blueboard[0][3]==true && blueboard[0][4]==true &&blueboard[0][5]==true &&blueboard[0][6]==true) { return PLAYER2; } //5 if (redboard[1][0]==true && redboard[1][1]==true &&redboard[1][2]==true &&redboard[1][3]==true) { return PLAYER1; } if (blueboard[1][0]==true && blueboard[1][1]==true &&blueboard[1][2]==true &&blueboard[1][3]==true) { return PLAYER2; } //6 if (redboard[1][1]==true && redboard[1][2]==true &&redboard[1][3]==true &&redboard[1][4]==true) { return PLAYER1; } if (blueboard[1][1]==true && blueboard[1][2]==true &&blueboard[1][3]==true &&blueboard[1][4]==true) { return PLAYER2; } //7 if (redboard[1][2]==true && redboard[1][3]==true &&redboard[1][4]==true &&redboard[1][5]==true) { return PLAYER1; } if (blueboard[1][2]==true && blueboard[1][3]==true &&blueboard[1][4]==true &&blueboard[1][5]==true) { return PLAYER2; } //8 if (redboard[1][3]==true && redboard[1][4]==true &&redboard[1][5]==true &&redboard[1][6]==true) { return PLAYER1; } if (blueboard[1][3]==true && blueboard[1][4]==true &&blueboard[1][4]==true &&blueboard[1][5]==true) { return PLAYER2; } //9 if (redboard[2][0]==true && redboard[2][1]==true &&redboard[2][2]==true &&redboard[2][3]==true) { return PLAYER1; } if (blueboard[2][0]==true && blueboard[2][1]==true &&blueboard[2][2]==true &&blueboard[2][3]==true) { return PLAYER2; } //10 if (redboard[2][1]==true && redboard[2][2]==true &&redboard[2][3]==true &&redboard[2][4]==true) { return PLAYER1; } if (blueboard[2][1]==true && blueboard[2][2]==true &&blueboard[2][3]==true &&blueboard[2][4]==true) { return PLAYER2; } //11 if (redboard[2][2]==true && redboard[2][3]==true &&redboard[2][4]==true &&redboard[2][5]==true) { return PLAYER1; } if (blueboard[2][2]==true && blueboard[2][3]==true &&blueboard[2][4]==true &&blueboard[2][5]==true) { return PLAYER2; } //12 if (redboard[2][3]==true && redboard[2][4]==true &&redboard[2][5]==true &&redboard[2][6]==true) { return PLAYER1; } if (blueboard[2][3]==true && blueboard[2][4]==true &&blueboard[2][5]==true &&blueboard[2][6]==true) { return PLAYER2; } //13 if (redboard[3][0]==true && redboard[3][1]==true &&redboard[3][2]==true &&redboard[3][3]==true) { return PLAYER1; } if (blueboard[3][0]==true && blueboard[3][1]==true &&blueboard[3][2]==true &&blueboard[3][3]==true) { return PLAYER2; } //14 if (redboard[3][1]==true && redboard[3][2]==true &&redboard[3][3]==true &&redboard[3][4]==true) { return PLAYER1; } if (blueboard[2][1]==true && blueboard[3][2]==true &&blueboard[3][3]==true &&blueboard[3][4]==true) { return PLAYER2; } //15 if (redboard[3][2]==true && redboard[3][3]==true &&redboard[3][4]==true &&redboard[3][5]==true) { return PLAYER1; } if (blueboard[3][2]==true && blueboard[3][3]==true &&blueboard[3][4]==true &&blueboard[3][5]==true) { return PLAYER2; } //16 if (redboard[3][3]==true && redboard[3][4]==true &&redboard[2][5]==true &&redboard[2][6]==true) { return PLAYER1; } if (blueboard[3][3]==true && blueboard[3][4]==true &&blueboard[2][5]==true &&blueboard[2][6]==true) { return PLAYER2; } //17 if (redboard[4][0]==true && redboard[4][1]==true &&redboard[4][2]==true &&redboard[4][3]==true) { return PLAYER1; } if (blueboard[4][0]==true && blueboard[4][1]==true &&blueboard[4][2]==true &&blueboard[4][3]==true) { return PLAYER2; } //18 if (redboard[4][1]==true && redboard[4][2]==true &&redboard[4][3]==true &&redboard[4][4]==true) { return PLAYER1; } if (blueboard[4][1]==true && blueboard[4][2]==true &&blueboard[4][3]==true &&blueboard[4][4]==true) { return PLAYER2; } //19 if (redboard[4][2]==true && redboard[4][3]==true &&redboard[4][4]==true &&redboard[4][5]==true) { return PLAYER1; } if (blueboard[4][2]==true && blueboard[4][3]==true &&blueboard[4][4]==true &&blueboard[4][5]==true) { return PLAYER2; } //20 if (redboard[4][3]==true && redboard[4][4]==true &&redboard[4][5]==true &&redboard[4][6]==true) { return PLAYER1; } if (blueboard[4][3]==true && blueboard[4][4]==true &&blueboard[4][5]==true &&blueboard[4][6]==true) { return PLAYER2; } //21 if (redboard[5][0]==true && redboard[5][1]==true &&redboard[5][2]==true &&redboard[5][3]==true) { return PLAYER1; } if (blueboard[5][0]==true && blueboard[5][1]==true &&blueboard[5][2]==true &&blueboard[5][3]==true) { return PLAYER2; } //22 if (redboard[5][1]==true && redboard[5][2]==true &&redboard[5][3]==true &&redboard[5][4]==true) { return PLAYER1; } if (blueboard[5][1]==true && blueboard[5][2]==true &&blueboard[5][3]==true &&blueboard[5][4]==true) { return PLAYER2; } //23 if (redboard[5][2]==true && redboard[5][3]==true &&redboard[5][4]==true &&redboard[5][5]==true) { return PLAYER1; } if (blueboard[5][2]==true && blueboard[5][3]==true &&blueboard[5][4]==true &&blueboard[5][5]==true) { return PLAYER2; } //24 if (redboard[5][3]==true && redboard[5][4]==true &&redboard[5][5]==true &&redboard[5][6]==true) { return PLAYER1; } if (blueboard[5][3]==true && blueboard[5][4]==true &&blueboard[5][5]==true &&blueboard[5][6]==true) { return PLAYER2; } //down //25 if (redboard[0][0]==true && redboard[1][0]==true && redboard[2][0]==true && redboard[3][0]==true) { return PLAYER1; } if (blueboard[0][0]==true && blueboard[1][0]==true && blueboard[2][0]==true && blueboard[3][0]==true) { return PLAYER2; } //26 if (redboard[1][0]==true && redboard[2][0]==true && redboard[3][0]==true && redboard[4][0]==true) { return PLAYER1; } if (blueboard[1][0]==true && blueboard[2][0]==true && blueboard[3][0]==true && blueboard[4][0]==true) { return PLAYER2; } //27 if (redboard[2][0]==true && redboard[3][0]==true && redboard[4][0]==true && redboard[5][0]==true) { return PLAYER1; } if (blueboard[2][0]==true && blueboard[3][0]==true && blueboard[4][0]==true && blueboard[5][0]==true) { return PLAYER2; } //28 if (redboard[0][1]==true && redboard[1][1]==true && redboard[2][1]==true && redboard[3][1]==true) { return PLAYER1; } if (blueboard[0][1]==true && blueboard[1][1]==true && blueboard[2][1]==true && blueboard[3][1]==true) { return PLAYER2; } //29 if (redboard[1][1]==true && redboard[2][1]==true && redboard[3][1]==true && redboard[4][1]==true) { return PLAYER1; } if (blueboard[1][1]==true && blueboard[2][1]==true && blueboard[3][1]==true && blueboard[4][1]==true) { return PLAYER2; } //30 if (redboard[2][1]==true && redboard[3][1]==true && redboard[4][1]==true && redboard[5][1]==true) { return PLAYER1; } if (blueboard[2][1]==true && blueboard[3][1]==true && blueboard[4][1]==true && blueboard[5][1]==true) { return PLAYER2; } //31 if (redboard[0][2]==true && redboard[1][2]==true && redboard[2][2]==true && redboard[3][2]==true) { return PLAYER1; } if (blueboard[0][2]==true && blueboard[1][2]==true && blueboard[2][2]==true && blueboard[3][2]==true) { return PLAYER2; } //32 if (redboard[1][2]==true && redboard[2][2]==true && redboard[3][2]==true && redboard[4][2]==true) { return PLAYER1; } if (blueboard[1][2]==true && blueboard[2][2]==true && blueboard[3][2]==true && blueboard[4][2]==true) { return PLAYER2; } //33 if (redboard[2][2]==true && redboard[3][2]==true && redboard[4][2]==true && redboard[5][2]==true) { return PLAYER1; } if (blueboard[2][2]==true && blueboard[3][2]==true && blueboard[4][2]==true && blueboard[5][2]==true) { return PLAYER2; } //34 if (redboard[0][3]==true && redboard[1][3]==true && redboard[2][3]==true && redboard[3][3]==true) { return PLAYER1; } if (blueboard[0][3]==true && blueboard[1][3]==true && blueboard[2][3]==true && blueboard[3][3]==true) { return PLAYER2; } //35 if (redboard[1][3]==true && redboard[2][3]==true && redboard[3][3]==true && redboard[4][3]==true) { return PLAYER1; } if (blueboard[1][3]==true && blueboard[2][3]==true && blueboard[3][3]==true && blueboard[4][3]==true) { return PLAYER2; } //36 if (redboard[2][3]==true && redboard[3][3]==true && redboard[4][3]==true && redboard[5][3]==true) { return PLAYER1; } if (blueboard[2][3]==true && blueboard[3][3]==true && blueboard[4][3]==true && blueboard[5][3]==true) { return PLAYER2; } //37 if (redboard[0][4]==true && redboard[1][4]==true && redboard[2][4]==true && redboard[3][4]==true) { return PLAYER1; } if (blueboard[0][4]==true && blueboard[1][4]==true && blueboard[2][4]==true && blueboard[3][4]==true) { return PLAYER2; } //38 if (redboard[1][4]==true && redboard[2][4]==true && redboard[3][4]==true && redboard[4][4]==true) { return PLAYER1; } if (blueboard[1][4]==true && blueboard[2][4]==true && blueboard[3][4]==true && blueboard[4][4]==true) { return PLAYER2; } //39 if (redboard[2][4]==true && redboard[3][4]==true && redboard[4][4]==true && redboard[3][5]==true) { return PLAYER1; } if (blueboard[2][4]==true && blueboard[3][4]==true && blueboard[4][4]==true && blueboard[3][5]==true) { return PLAYER2; } //40 if (redboard[0][5]==true && redboard[1][5]==true && redboard[2][5]==true && redboard[3][5]==true) { return PLAYER1; } if (blueboard[0][5]==true && blueboard[1][5]==true && blueboard[2][5]==true && blueboard[3][5]==true) { return PLAYER2; } //41 if (redboard[1][5]==true && redboard[2][5]==true && redboard[3][5]==true && redboard[4][5]==true) { return PLAYER1; } if (blueboard[1][5]==true && blueboard[2][5]==true && blueboard[3][5]==true && blueboard[4][5]==true) { return PLAYER2; } //42 if (redboard[2][5]==true && redboard[3][5]==true && redboard[4][5]==true && redboard[5][5]==true) { return PLAYER1; } if (blueboard[2][5]==true && blueboard[3][5]==true && blueboard[4][5]==true && blueboard[5][5]==true) { return PLAYER2; } //43 if (redboard[0][6]==true && redboard[1][6]==true && redboard[2][6]==true && redboard[3][6]==true) { return PLAYER1; } if (blueboard[0][6]==true && blueboard[1][6]==true && blueboard[2][6]==true && blueboard[3][6]==true) { return PLAYER2; } //44 if (redboard[1][6]==true && redboard[2][6]==true && redboard[3][6]==true && redboard[4][6]==true) { return PLAYER1; } if (blueboard[1][6]==true && blueboard[2][6]==true && blueboard[3][6]==true && blueboard[4][6]==true) { return PLAYER2; } //45 if (redboard[2][6]==true && redboard[3][6]==true && redboard[4][6]==true && redboard[5][6]==true) { return PLAYER1; } if (blueboard[2][6]==true && blueboard[3][6]==true && blueboard[4][6]==true && blueboard[5][6]==true) { return PLAYER2; } //diagonal bottomleft to top right //46 if (redboard[3][0]==true && redboard[2][1]==true && redboard[1][2]==true && redboard[0][3]==true) { return PLAYER1; } if (blueboard[3][0]==true && blueboard[2][1]==true && blueboard[1][2]==true && blueboard[0][3]==true) { return PLAYER2; } //47 if (redboard[5][3]==true && redboard[4][4]==true && redboard[3][5]==true && redboard[2][6]==true) { return PLAYER1; } if (blueboard[5][3]==true && blueboard[4][4]==true && blueboard[3][5]==true && blueboard[2][6]==true) { return PLAYER2; } //48 if (redboard[4][0]==true && redboard[3][1]==true && redboard[2][2]==true && redboard[1][3]==true) { return PLAYER1; } if (blueboard[4][0]==true && blueboard[3][1]==true && blueboard[2][2]==true && blueboard[1][3]==true) { return PLAYER2; } //49 if (redboard[3][1]==true && redboard[2][2]==true && redboard[1][3]==true && redboard[0][4]==true) { return PLAYER1; } if (blueboard[3][1]==true && blueboard[2][2]==true && blueboard[1][3]==true && blueboard[0][4]==true) { return PLAYER2; } //50 if (redboard[5][2]==true && redboard[4][3]==true && redboard[3][4]==true && redboard[2][5]==true) { return PLAYER1; } if (blueboard[5][2]==true && blueboard[4][3]==true && blueboard[3][4]==true && blueboard[2][5]==true) { return PLAYER2; } //51 if (redboard[4][3]==true && redboard[3][4]==true && redboard[2][5]==true && redboard[1][6]==true) { return PLAYER1; } if (blueboard[4][3]==true && blueboard[3][4]==true && blueboard[2][5]==true && blueboard[1][6]==true) { return PLAYER2; } //52 if (redboard[5][1]==true && redboard[4][2]==true && redboard[3][3]==true && redboard[2][4]==true) { return PLAYER1; } if (blueboard[5][1]==true && blueboard[4][2]==true && blueboard[3][3]==true && blueboard[2][4]==true) { return PLAYER2; } //53 if (redboard[4][2]==true && redboard[3][3]==true && redboard[2][4]==true && redboard[1][5]==true) { return PLAYER1; } if (blueboard[4][2]==true && blueboard[3][3]==true && blueboard[2][4]==true && blueboard[1][5]==true) { return PLAYER2; } //54 if (redboard[3][3]==true && redboard[2][4]==true && redboard[1][5]==true && redboard[0][6]==true) { return PLAYER1; } if (blueboard[3][3]==true && blueboard[2][4]==true && blueboard[1][5]==true && blueboard[0][6]==true) { return PLAYER2; } //55 if (redboard[5][0]==true && redboard[4][1]==true && redboard[3][2]==true && redboard[2][3]==true) { return PLAYER1; } if (blueboard[5][0]==true && blueboard[4][1]==true && blueboard[3][2]==true && blueboard[2][3]==true) { return PLAYER2; } //56 if (redboard[4][1]==true && redboard[3][2]==true && redboard[2][3]==true && redboard[1][4]==true) { return PLAYER1; } if (blueboard[4][1]==true && blueboard[3][2]==true && blueboard[2][3]==true && blueboard[1][4]==true) { return PLAYER2; } //57 if (redboard[3][2]==true && redboard[2][3]==true && redboard[1][4]==true && redboard[0][5]==true) { return PLAYER1; } if (blueboard[3][2]==true && blueboard[2][3]==true && blueboard[1][4]==true && blueboard[0][5]==true) { return PLAYER2; } //diagonal top left to bottom right //58 if (redboard[2][0]==true && redboard[3][1]==true && redboard[4][2]==true && redboard[5][3]==true) { return PLAYER1; } if (blueboard[2][0]==true && blueboard[3][1]==true && blueboard[4][2]==true && blueboard[5][3]==true) { return PLAYER2; } //59 if (redboard[0][3]==true && redboard[1][4]==true && redboard[2][5]==true && redboard[3][6]==true) { return PLAYER1; } if (blueboard[0][3]==true && blueboard[1][4]==true && blueboard[2][5]==true && blueboard[3][6]==true) { return PLAYER2; } //60 if (redboard[1][0]==true && redboard[2][1]==true && redboard[3][2]==true && redboard[4][3]==true) { return PLAYER1; } if (blueboard[1][0]==true && blueboard[2][1]==true && blueboard[3][2]==true && blueboard[4][3]==true) { return PLAYER2; } //61 if (redboard[2][1]==true && redboard[3][2]==true && redboard[4][3]==true && redboard[5][4]==true) { return PLAYER1; } if (blueboard[2][1]==true && blueboard[3][2]==true && blueboard[4][3]==true && blueboard[5][4]==true) { return PLAYER2; } //62 if (redboard[0][2]==true && redboard[1][3]==true && redboard[2][4]==true && redboard[3][5]==true) { return PLAYER1; } if (blueboard[0][2]==true && blueboard[1][3]==true && blueboard[2][4]==true && blueboard[3][5]==true) { return PLAYER2; } //63 if (redboard[1][3]==true && redboard[2][4]==true && redboard[3][5]==true && redboard[4][6]==true) { return PLAYER1; } if (blueboard[1][3]==true && blueboard[2][4]==true && blueboard[3][5]==true && blueboard[4][6]==true) { return PLAYER2; } //64 if (redboard[0][1]==true && redboard[1][2]==true && redboard[2][3]==true && redboard[3][4]==true) { return PLAYER1; } if (blueboard[0][1]==true && blueboard[1][2]==true && blueboard[2][3]==true && blueboard[3][4]==true) { return PLAYER2; } //65 if (redboard[1][2]==true && redboard[2][3]==true && redboard[3][4]==true && redboard[4][5]==true) { return PLAYER1; } if (blueboard[1][2]==true && blueboard[2][3]==true && blueboard[3][4]==true && blueboard[4][5]==true) { return PLAYER2; } //66 if (redboard[2][3]==true && redboard[3][4]==true && redboard[4][5]==true && redboard[5][6]==true) { return PLAYER1; } if (blueboard[2][3]==true && blueboard[3][4]==true && blueboard[4][5]==true && blueboard[5][6]==true) { return PLAYER2; } //67 if (redboard[0][0]==true && redboard[1][1]==true && redboard[2][2]==true && redboard[3][3]==true) { return PLAYER1; } if (blueboard[0][0]==true && blueboard[1][1]==true && blueboard[2][2]==true && blueboard[3][3]==true) { return PLAYER2; } //68 if (redboard[1][1]==true && redboard[2][2]==true && redboard[3][3]==true && redboard[4][4]==true) { return PLAYER1; } if (blueboard[1][1]==true && blueboard[2][2]==true && blueboard[3][3]==true && blueboard[4][4]==true) { return PLAYER2; } //69 if (redboard[2][2]==true && redboard[3][3]==true && redboard[4][4]==true && redboard[5][5]==true) { return PLAYER1; } if (blueboard[2][2]==true && blueboard[3][3]==true && blueboard[4][4]==true && blueboard[5][5]==true) { return PLAYER2; } return 0; //yes this function was a pain int the ass to make } void winningboard(char board[][7], bool blueboolboard [][7], bool redboolboard[][7]) { char letter; cout<<endl<<endl<<endl<<endl; for (int x=0; x<6; x++) { cout<<setw(5); for (int y=0; y<7; y++) { if (blueboolboard[x][y]) { setcolor(BLACK, LIGHT_BLUE); cout<<board[x][y]<<' '; setcolor(BLACK, WHITE); } else if (redboolboard[x][y]) { setcolor(BLACK, RED); cout<<board[x][y]<<' '; setcolor(BLACK, WHITE); } else { setcolor(BLACK, YELLOW); cout<<board[x][y]<<' '; setcolor(BLACK, WHITE); } } cout<<endl; } setcolor(BLACK, BRIGHT_BLUE); letter=219; cout<<" "<<letter<<" "<<letter<<endl; letter=30; cout<<endl; setcolor(BLACK, WHITE); }//1241 Lines
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Şafak 24 ![]()
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#4 (permalink) | |||
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SenSizOlmuYoR
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Sölemesi ayıp ben bısey anlamadım
tşkler anlayan vardır heralde
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![]() Hayat Akip Giderken Avuclarimdan Eğilip Yerden Toplayamiyorum Parcalarimi Ve Artik Hersey İcin Çok Geç Demek İcin Belkide Çok Geç... ![]() єgєя "9" ¢αηℓι σℓѕαу∂ιη вιℓє
єη çσк "8" кєz кαçαвιℓιя∂ιη öℓüм∂єη вιℓкι "7" ∂ινєℓє ѕυℓтαη σℓѕαη ∂αнι уєяιη "6" мєкαη σℓα¢αк ѕαηα єη ƒαzℓα "5" мєтяє кυмαş göтüяєвιℓє¢єкѕιη кαραтα¢αкѕιη "4" αçѕαη∂α gözüηü вυ ∂üηуα "3" güηℓüк ∂üηуα αzяαιℓιη уαηιη∂α "2" кαт σℓυρ уαℓναяѕαη∂α ηαƒιℓє єℓвєт "1" güη öℓє¢єкѕιη ιşтє σ zαмαη нєяşєу "0"∂αη вαşℓαуα¢αк..
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#6 (permalink) | |||
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ライオン
![]() ![]() Üyelik tarihi: Oca 2008
Nerden: ORTAMDAN:D
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derleyici derlemiyo hata veriyor bazı şeyleri yanlış galiba
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This is Machine wants combustible , wants love , wants etc.. ![]()
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