SensiZOlmuyoR.org  
Geri git   SensiZOlmuyoR.org > Pc - Bilgisayar > Programlama > C ve C++



Uyarılar

SensizOlmuyor.oRg Ailesi olarak dosya ve resim uploadlarınız için www.upload.gen.tr sitesini öneriyoruz!
Cevapla
 
Konu Araçları Stil
Eski 17-02-2008, 14:04   #1 (permalink)
İnta Omri
 
αкѕу - ait Kullanıcı Resmi (Avatar)
 
Üyelik tarihi: Mar 2007
Nerden: Ali Sami Yen / Florya / Mecidiye Köy /
Yaş: 20
Mesajlar: 4.351
Konular: 1076
Üye No: 807
Ruh halim:
Rep Gücü : 430
Rep Puanı : 8229
Rep Seviyesi : αкѕу has a reputation beyond reputeαкѕу has a reputation beyond reputeαкѕу has a reputation beyond reputeαкѕу has a reputation beyond reputeαкѕу has a reputation beyond reputeαкѕу has a reputation beyond reputeαкѕу has a reputation beyond reputeαкѕу has a reputation beyond reputeαкѕу has a reputation beyond reputeαкѕу has a reputation beyond reputeαкѕу has a reputation beyond repute


Standart C++ Dama Oyunu !!!


#include<iostream.h>
#include<windows.h>
#include<stdlib.h>
#include<iomanip.h>
#include <conio.h>

#define YES 1
#define NO 0
#define PLAYER1 1
#define PLAYER2 2
#define ENTER 13
#define SPACE 32
#define BACK 8
#define ESC 0x1b
#define UP 0x48
#define DOWN 0x50
#define LEFT 0x4b
#define RIGHT 0x4d
#define F1 0x3b
#define F2 0x3c
#define F3 0x3d
#define F4 0x3e
#define F5 0x3f
#define F6 0x40
#define F7 0x41
#define F8 0x42
#define F9 0x43
#define F10 0x44

enum Colors
{
BLACK,
BLUE,
GREEN,
TEAL,
MAROON,
PURPLE,
MUSTARD,
LIGHT_GRAY,
GRAY,
BRIGHT_BLUE,
LIME,
LIGHT_BLUE,
RED,
FUCHSIA,
YELLOW,
WHITE
};
void setcolor(int, int);
void resetboard(char[][7]);
void resetbool(bool [][7], bool [][7], bool [][7]);
void viewchar();
void displayboard(char[][7], bool[][7], bool[][7], char[], const int, const int);
int getboard(char[][7], bool [][7], bool[][7], bool[][7], char[], const int, const int);
void falling(char[][7], bool[][7], bool[][7], bool[][7], int, char[], int, const int);
int win(bool [][7], bool [][7]);
void winningboard(char[][7], bool[][7], bool[][7]);

main()
{
setcolor(BLACK, WHITE);
system("cls");

//size of the name arrays
const int size=50;
//BOOLEAN DOUBLE SUBSCRIPTED ARRAY
//keeps track of reds positions on the board
bool redboolboard[6][7];
//keeps track of blues positions on the board
bool blueboolboard[6][7];
//an array of the star charcters
bool cboard[6][7];

//CHARCTER ARRAYS
//player one's name
char playerone[size]={'\0'};
//player two's name
char playertwo[size]={'\0'};
//a string of star charcters
char board[6][7];

//BOOLEAN VARIABLES
//to stop a for loop
bool stop;
//to quit the game
bool quit;

//INTERGERS
//the position of the piece that will fall
int arrowpos=0;
//the value getboard returns
int number;
//in the for loop to convert names to uppercase
int d;
//to see if you want to continue
int yesorno;
//in the for loop to determine the pieces position
int x;

cout<<"Player one enter your name:"<<endl;
cin.getline(playerone, size);
system("cls");
cout<<"Player two enter your name:"<<endl;
cin.getline(playertwo, size);
system("cls");
while (1)
{
system("cls");
quit=false;
arrowpos=0;
resetboard(board);
resetbool(blueboolboard, redboolboard, cboard);
cout<<"PRESS ESCAPE AT ANY TIME TO QUIT"<<endl<<endl;
system("pause");
system("cls");
while (quit==false)
{
if(win(redboolboard, blueboolboard)!=0)
{
quit=true;
}
if (quit==false)
{
number=getboard(board, cboard, blueboolboard, redboolboard, playerone, size, PLAYER1);
stop=false;
}
else
{
number=8;
}
if (number==8)
{
quit=true;
}
else
{
system("cls");
if (cboard[5][number]==false)
{
falling(board, redboolboard, blueboolboard, cboard, number, playerone, size, PLAYER1);
cboard[5][number]=true;
system("cls");
redboolboard[5][number]=true;
}
else if(cboard[0][number]!=true)
{
for (x=4; x>=0; x--)
{
if (stop==false)
{
if (cboard[x][number]!=true)
{
falling(board, redboolboard, blueboolboard, cboard, number, playerone, size, PLAYER1);
redboolboard[x][number]=true;
system("cls");
cboard[x][number]=true;
stop=true;
}
}
}
}
}
//RED'S TURN
stop=false;
if (win(redboolboard, blueboolboard)!=0)
{
quit=true;
}
else if(quit!=true)
{
number=getboard(board, cboard, blueboolboard, redboolboard, playertwo, size, PLAYER2);
if (number==8 || win(redboolboard, blueboolboard)!=0)
{
quit=true;
}
if (quit==false)
{
if (cboard[5][number]==false)
{
falling(board, redboolboard, blueboolboard, cboard, number, playertwo, size, PLAYER2);
cboard[5][number]=true;
system("cls");
blueboolboard[5][number]=true;
}
else
{
for (x=4; x>=0; x--)
{
if (stop==false)
{
if (cboard[x][number]!=true)
{
falling(board, redboolboard, blueboolboard, cboard,number, playertwo, size, PLAYER2);
blueboolboard[x][number]=true;
cboard[x][number]=true;
system("cls");
stop=true;
}
}
}
}
}
}
}
system("cls");
winningboard(board, blueboolboard, redboolboard);
if (win(redboolboard, blueboolboard)==1)
{
for (d=0; d<size, playerone[d]!='\0'; d++)
{
//all caps
if (playerone[d]<=122 && playerone[d]>=97)
playerone[d]-=32;
cout<<playerone[d];
}
cout<<" WINS!!!";
}
else if (win(redboolboard, blueboolboard)==2)
{
for (d=0; d<size, playertwo[d]!='\0'; d++)
{
//all caps
if (playertwo[d]<=122 && playertwo[d]>=97)
playertwo[d]-=32;
cout<<playertwo[d];
}
cout<<" WINS!!!";
}
else
{
cout<<"it's a tie";
}
cout<<endl;
cout<<"PLAY AGAIN?\n1=NO\n2=YES"<<endl;
cin>>yesorno;
yesorno--;
if (yesorno==NO)
{
exit(1);
}
}
return 0;
}
void setcolor (int background, int letter)
{
int color=background*16+letter;
cout<<flush;
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HA NDLE), color);
}
void viewchar()
{
char letter;
system("cls");
for (int x=0; x<=255; x++)
{
letter=x;
cout<<x<<": "<<letter<<"\t";
if(x%6==0)
{
cout<<endl;
}
}
system("pause");
}

void set_color (int background, int letter)
{
int color=background*16+letter;
cout<<flush;
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HA NDLE), color);
}
void resetboard(char board[][7])
{
for (int row=0; row<6; row++)
{
for (int collumn=0; collumn<7; collumn++)
{
board[row][collumn]=15;
}
}
}
int getboard(char board [][7], bool cboard[][7], bool blueboolboard[][7], bool redboolboard[][7], char name[], const int num, const int who)
{
char letter;
char arrow[7]={' ',' ',' ',' ',' ',' ',' '};
int arrowpos;
int t;
displayboard(board, blueboolboard, redboolboard, name, num, who);

int r=0;
for (r; r<7; r++)
{
if (cboard[0][r]==false)
{
arrow[r]=15;
arrowpos=r;
break;
}
if (r==6 && cboard[0][6]==true)
{
return 8;
}
}
while (t!=13 && t!=27)
{
t=getch();
system("cls");
for (int a=0; a<20, name[a]+='\0'; a++)
{
cout<<name[a];
}
cout<<endl<<endl<<endl;
if (t==LEFT)
{
if (arrowpos!=0)
{
if (cboard[0][arrowpos-1]==false)
{
arrow[arrowpos]=' ';
arrowpos--;
arrow[arrowpos]=15;
}
else
{
for (int i=arrowpos-1; i>=0; i--)
{
if (cboard[0][i]==false)
{
arrow[i]=15;
arrow[arrowpos]=' ';
arrowpos=i;
break;
}
}
}

}
}
else if (t==RIGHT)
{
if (arrowpos!=6)
{
if (cboard[0][arrowpos+1]==false)
{
arrow[arrowpos]=' ';
arrowpos++;
arrow[arrowpos]=15;
}
else
{
for (int i=arrowpos+1; i<7; i++)
{
if (cboard[0][i]==false)
{
arrow[i]=15;
arrow[arrowpos]=' ';
arrowpos=i;
break;
}
}
}
}
}
cout<<" ";
setcolor(BLACK, LIME);
for (int w=0; w<7; w++)
{
if (who==PLAYER1)
{
setcolor(BLACK, RED);
}
else
{
setcolor(BLACK, LIGHT_BLUE);
}
cout<<arrow[w]<<' ';
}
setcolor(BLACK, WHITE);
cout<<endl;
for (int x=0; x<6; x++)
{
cout<<setw(5);
for (int y=0; y<7; y++)
{
if (blueboolboard[x][y])
{
setcolor(BLACK, LIGHT_BLUE);
cout<<board[x][y]<<' ';
setcolor(BLACK, WHITE);
}
else if (redboolboard[x][y])
{
setcolor(BLACK, RED);
cout<<board[x][y]<<' ';
setcolor(BLACK, WHITE);
}
else
{
setcolor(BLACK, YELLOW);
cout<<board[x][y]<<' ';
setcolor(BLACK, WHITE);
}
}
cout<<endl;
}
setcolor(BLACK, BRIGHT_BLUE);
letter=219;
cout<<" "<<letter<<" "<<letter<<endl;
letter=30;
cout<<endl;
setcolor(BLACK, WHITE);
}
if (t!=27)
return arrowpos;
else
return 8;
}
void resetbool (bool blueboolboard[][7], bool redboolboard[][7], bool cboard[][7])
{
for (int x=0; x<6; x++)
{
for (int y=0; y<7; y++)
{
blueboolboard[x][y]=false;
redboolboard[x][y]=false;
cboard[x][y]=false;
}
}
}
void falling(char board[][7], bool redboolboard[][7], bool blueboolboard[][7], bool cboard[][7], int num, char name[], int number, const int who)
{
char letter;
int stop;
if (cboard[5][num]==false)
stop=5;
else
{
for (int q=4; q>=0; q--)
{
if (cboard[q][num]==false)
{
stop=q;
break;
}
}
}
for (int r=0; r<=stop; r++)
{
system("cls");
for (int a=0; a<20, name[a]!='\0'; a++)
{
cout<<name[a];
}
cerr<<endl<<endl<<endl<<endl;
if (who==PLAYER1)
{
redboolboard[r][num]=true;
}
if (who==PLAYER2)
{
blueboolboard[r][num]=true;
}
for (int x=0; x<6; x++)
{
cerr<<setw(5);
for (int y=0; y<7; y++)
{
if (blueboolboard[x][y])
{
setcolor(BLACK, LIGHT_BLUE);
cerr<<board[x][y]<<' ';
setcolor(BLACK, WHITE);
}
else if (redboolboard[x][y])
{
setcolor(BLACK, RED);
cerr<<board[x][y]<<' ';
setcolor(BLACK, WHITE);
}
else
{
setcolor(BLACK, YELLOW);
cerr<<board[x][y]<<' ';
setcolor(BLACK, WHITE);
}
}
cerr<<endl;
}
if (who==PLAYER1)
{
redboolboard[r][num]=false;
}
if (who==PLAYER2)
{
blueboolboard[r][num]=false;
}
setcolor(BLACK, BRIGHT_BLUE);
letter=219;
cout<<" "<<letter<<" "<<letter<<endl;
letter=30;
cout<<endl;
setcolor(BLACK, WHITE);
cout<<endl;
Sleep(100);
}
}
void displayboard(char board [][7], bool blueboolboard[][7], bool redboolboard[][7], char name[], const int size, const int who)
{
char letter=15;
char arrow[7]={' ',' ',' ',' ',' ',' ',' '};
for (int a=0; a<20, name[a]!='\0'; a++)
cout<<name[a];
cout<<endl;
cout<<endl<<endl;
for (int i=0; i<7; i++)
{
if (redboolboard[0][i]==false && blueboolboard[0][i]==false)
{
arrow[i]=15;
break;
}
}
if (who==PLAYER1)
{
setcolor(BLACK, RED);
}
else if (who==PLAYER2)
{
setcolor(BLACK, LIGHT_BLUE);
}
cout<<" ";
for (int u=0; u<7; u++)
{
cout<<arrow[u]<<' ';
}
cout<<endl;
setcolor(BLACK, WHITE);
for (int x=0; x<6; x++)
{
cout<<setw(5);
for (int y=0; y<7; y++)
{
if (blueboolboard[x][y])
{
setcolor(BLACK, LIGHT_BLUE);
cout<<board[x][y]<<' ';
setcolor(BLACK, WHITE);
}
else if (redboolboard[x][y])
{
setcolor(BLACK, RED);
cout<<board[x][y]<<' ';
setcolor(BLACK, WHITE);
}
else
{
setcolor(BLACK, YELLOW);
cout<<board[x][y]<<' ';
setcolor(BLACK, WHITE);
}
}
cout<<endl;
}
setcolor(BLACK, BRIGHT_BLUE);
letter=219;
cout<<" "<<letter<<" "<<letter<<endl;
letter=30;
cout<<endl;
setcolor(BLACK, WHITE);
}
int win(bool redboard [][7], bool blueboard [][7])
{
//int win1, win2, win3, win4;
//this is gona be a pain
//across
//1
if (redboard[0][0]==true && redboard[0][1]==true &&redboard[0][2]==true &&redboard[0][3]==true)
{
return PLAYER1;
}
if (blueboard[0][0]==true && blueboard[0][1]==true &&blueboard[0][2]==true &&blueboard[0][3]==true)
{
return PLAYER2;
}
//2
if (redboard[0][1]==true && redboard[0][2]==true &&redboard[0][3]==true &&redboard[0][4]==true)
{
return PLAYER1;
}
if (blueboard[0][1]==true && blueboard[0][2]==true &&blueboard[0][3]==true &&blueboard[0][4]==true)
{
return PLAYER2;
}
//3
if (redboard[0][2]==true && redboard[0][3]==true &&redboard[0][4]==true &&redboard[0][5]==true)
{
return PLAYER1;
}
if (blueboard[0][2]==true && blueboard[0][3]==true &&blueboard[0][4]==true &&blueboard[0][5]==true)
{
return PLAYER2;
}
//4
if (redboard[0][3]==true && redboard[0][4]==true &&redboard[0][5]==true &&redboard[0][6]==true)
{
return PLAYER1;
}
if (blueboard[0][3]==true && blueboard[0][4]==true &&blueboard[0][5]==true &&blueboard[0][6]==true)
{
return PLAYER2;
}
//5
if (redboard[1][0]==true && redboard[1][1]==true &&redboard[1][2]==true &&redboard[1][3]==true)
{
return PLAYER1;
}
if (blueboard[1][0]==true && blueboard[1][1]==true &&blueboard[1][2]==true &&blueboard[1][3]==true)
{
return PLAYER2;
}
//6
if (redboard[1][1]==true && redboard[1][2]==true &&redboard[1][3]==true &&redboard[1][4]==true)
{
return PLAYER1;
}
if (blueboard[1][1]==true && blueboard[1][2]==true &&blueboard[1][3]==true &&blueboard[1][4]==true)
{
return PLAYER2;
}
//7
if (redboard[1][2]==true && redboard[1][3]==true &&redboard[1][4]==true &&redboard[1][5]==true)
{
return PLAYER1;
}
if (blueboard[1][2]==true && blueboard[1][3]==true &&blueboard[1][4]==true &&blueboard[1][5]==true)
{
return PLAYER2;
}
//8
if (redboard[1][3]==true && redboard[1][4]==true &&redboard[1][5]==true &&redboard[1][6]==true)
{
return PLAYER1;
}
if (blueboard[1][3]==true && blueboard[1][4]==true &&blueboard[1][4]==true &&blueboard[1][5]==true)
{
return PLAYER2;
}
//9
if (redboard[2][0]==true && redboard[2][1]==true &&redboard[2][2]==true &&redboard[2][3]==true)
{
return PLAYER1;
}
if (blueboard[2][0]==true && blueboard[2][1]==true &&blueboard[2][2]==true &&blueboard[2][3]==true)
{
return PLAYER2;
}
//10
if (redboard[2][1]==true && redboard[2][2]==true &&redboard[2][3]==true &&redboard[2][4]==true)
{
return PLAYER1;
}
if (blueboard[2][1]==true && blueboard[2][2]==true &&blueboard[2][3]==true &&blueboard[2][4]==true)
{
return PLAYER2;
}
//11
if (redboard[2][2]==true && redboard[2][3]==true &&redboard[2][4]==true &&redboard[2][5]==true)
{
return PLAYER1;
}
if (blueboard[2][2]==true && blueboard[2][3]==true &&blueboard[2][4]==true &&blueboard[2][5]==true)
{
return PLAYER2;
}
//12
if (redboard[2][3]==true && redboard[2][4]==true &&redboard[2][5]==true &&redboard[2][6]==true)
{
return PLAYER1;
}
if (blueboard[2][3]==true && blueboard[2][4]==true &&blueboard[2][5]==true &&blueboard[2][6]==true)
{
return PLAYER2;
}
//13
if (redboard[3][0]==true && redboard[3][1]==true &&redboard[3][2]==true &&redboard[3][3]==true)
{
return PLAYER1;
}
if (blueboard[3][0]==true && blueboard[3][1]==true &&blueboard[3][2]==true &&blueboard[3][3]==true)
{
return PLAYER2;
}
//14
if (redboard[3][1]==true && redboard[3][2]==true &&redboard[3][3]==true &&redboard[3][4]==true)
{
return PLAYER1;
}
if (blueboard[2][1]==true && blueboard[3][2]==true &&blueboard[3][3]==true &&blueboard[3][4]==true)
{
return PLAYER2;
}
//15
if (redboard[3][2]==true && redboard[3][3]==true &&redboard[3][4]==true &&redboard[3][5]==true)
{
return PLAYER1;
}
if (blueboard[3][2]==true && blueboard[3][3]==true &&blueboard[3][4]==true &&blueboard[3][5]==true)
{
return PLAYER2;
}
//16
if (redboard[3][3]==true && redboard[3][4]==true &&redboard[2][5]==true &&redboard[2][6]==true)
{
return PLAYER1;
}
if (blueboard[3][3]==true && blueboard[3][4]==true &&blueboard[2][5]==true &&blueboard[2][6]==true)
{
return PLAYER2;
}
//17
if (redboard[4][0]==true && redboard[4][1]==true &&redboard[4][2]==true &&redboard[4][3]==true)
{
return PLAYER1;
}
if (blueboard[4][0]==true && blueboard[4][1]==true &&blueboard[4][2]==true &&blueboard[4][3]==true)
{
return PLAYER2;
}
//18
if (redboard[4][1]==true && redboard[4][2]==true &&redboard[4][3]==true &&redboard[4][4]==true)
{
return PLAYER1;
}
if (blueboard[4][1]==true && blueboard[4][2]==true &&blueboard[4][3]==true &&blueboard[4][4]==true)
{
return PLAYER2;
}
//19
if (redboard[4][2]==true && redboard[4][3]==true &&redboard[4][4]==true &&redboard[4][5]==true)
{
return PLAYER1;
}
if (blueboard[4][2]==true && blueboard[4][3]==true &&blueboard[4][4]==true &&blueboard[4][5]==true)
{
return PLAYER2;
}
//20
if (redboard[4][3]==true && redboard[4][4]==true &&redboard[4][5]==true &&redboard[4][6]==true)
{
return PLAYER1;
}
if (blueboard[4][3]==true && blueboard[4][4]==true &&blueboard[4][5]==true &&blueboard[4][6]==true)
{
return PLAYER2;
}
//21
if (redboard[5][0]==true && redboard[5][1]==true &&redboard[5][2]==true &&redboard[5][3]==true)
{
return PLAYER1;
}
if (blueboard[5][0]==true && blueboard[5][1]==true &&blueboard[5][2]==true &&blueboard[5][3]==true)
{
return PLAYER2;
}
//22
if (redboard[5][1]==true && redboard[5][2]==true &&redboard[5][3]==true &&redboard[5][4]==true)
{
return PLAYER1;
}
if (blueboard[5][1]==true && blueboard[5][2]==true &&blueboard[5][3]==true &&blueboard[5][4]==true)
{
return PLAYER2;
}
//23
if (redboard[5][2]==true && redboard[5][3]==true &&redboard[5][4]==true &&redboard[5][5]==true)
{
return PLAYER1;
}
if (blueboard[5][2]==true && blueboard[5][3]==true &&blueboard[5][4]==true &&blueboard[5][5]==true)
{
return PLAYER2;
}
//24
if (redboard[5][3]==true && redboard[5][4]==true &&redboard[5][5]==true &&redboard[5][6]==true)
{
return PLAYER1;
}
if (blueboard[5][3]==true && blueboard[5][4]==true &&blueboard[5][5]==true &&blueboard[5][6]==true)
{
return PLAYER2;
}

//down
//25
if (redboard[0][0]==true && redboard[1][0]==true && redboard[2][0]==true && redboard[3][0]==true)
{
return PLAYER1;
}
if (blueboard[0][0]==true && blueboard[1][0]==true && blueboard[2][0]==true && blueboard[3][0]==true)
{
return PLAYER2;
}
//26
if (redboard[1][0]==true && redboard[2][0]==true && redboard[3][0]==true && redboard[4][0]==true)
{
return PLAYER1;
}
if (blueboard[1][0]==true && blueboard[2][0]==true && blueboard[3][0]==true && blueboard[4][0]==true)
{
return PLAYER2;
}
//27
if (redboard[2][0]==true && redboard[3][0]==true && redboard[4][0]==true && redboard[5][0]==true)
{
return PLAYER1;
}
if (blueboard[2][0]==true && blueboard[3][0]==true && blueboard[4][0]==true && blueboard[5][0]==true)
{
return PLAYER2;
}
//28
if (redboard[0][1]==true && redboard[1][1]==true && redboard[2][1]==true && redboard[3][1]==true)
{
return PLAYER1;
}
if (blueboard[0][1]==true && blueboard[1][1]==true && blueboard[2][1]==true && blueboard[3][1]==true)
{
return PLAYER2;
}
//29
if (redboard[1][1]==true && redboard[2][1]==true && redboard[3][1]==true && redboard[4][1]==true)
{
return PLAYER1;
}
if (blueboard[1][1]==true && blueboard[2][1]==true && blueboard[3][1]==true && blueboard[4][1]==true)
{
return PLAYER2;
}
//30
if (redboard[2][1]==true && redboard[3][1]==true && redboard[4][1]==true && redboard[5][1]==true)
{
return PLAYER1;
}
if (blueboard[2][1]==true && blueboard[3][1]==true && blueboard[4][1]==true && blueboard[5][1]==true)
{
return PLAYER2;
}
//31
if (redboard[0][2]==true && redboard[1][2]==true && redboard[2][2]==true && redboard[3][2]==true)
{
return PLAYER1;
}
if (blueboard[0][2]==true && blueboard[1][2]==true && blueboard[2][2]==true && blueboard[3][2]==true)
{
return PLAYER2;
}
//32
if (redboard[1][2]==true && redboard[2][2]==true && redboard[3][2]==true && redboard[4][2]==true)
{
return PLAYER1;
}
if (blueboard[1][2]==true && blueboard[2][2]==true && blueboard[3][2]==true && blueboard[4][2]==true)
{
return PLAYER2;
}
//33
if (redboard[2][2]==true && redboard[3][2]==true && redboard[4][2]==true && redboard[5][2]==true)
{
return PLAYER1;
}
if (blueboard[2][2]==true && blueboard[3][2]==true && blueboard[4][2]==true && blueboard[5][2]==true)
{
return PLAYER2;
}
//34
if (redboard[0][3]==true && redboard[1][3]==true && redboard[2][3]==true && redboard[3][3]==true)
{
return PLAYER1;
}
if (blueboard[0][3]==true && blueboard[1][3]==true && blueboard[2][3]==true && blueboard[3][3]==true)
{
return PLAYER2;
}
//35
if (redboard[1][3]==true && redboard[2][3]==true && redboard[3][3]==true && redboard[4][3]==true)
{
return PLAYER1;
}
if (blueboard[1][3]==true && blueboard[2][3]==true && blueboard[3][3]==true && blueboard[4][3]==true)
{
return PLAYER2;
}
//36
if (redboard[2][3]==true && redboard[3][3]==true && redboard[4][3]==true && redboard[5][3]==true)
{
return PLAYER1;
}
if (blueboard[2][3]==true && blueboard[3][3]==true && blueboard[4][3]==true && blueboard[5][3]==true)
{
return PLAYER2;
}
//37
if (redboard[0][4]==true && redboard[1][4]==true && redboard[2][4]==true && redboard[3][4]==true)
{
return PLAYER1;
}
if (blueboard[0][4]==true && blueboard[1][4]==true && blueboard[2][4]==true && blueboard[3][4]==true)
{
return PLAYER2;
}
//38
if (redboard[1][4]==true && redboard[2][4]==true && redboard[3][4]==true && redboard[4][4]==true)
{
return PLAYER1;
}
if (blueboard[1][4]==true && blueboard[2][4]==true && blueboard[3][4]==true && blueboard[4][4]==true)
{
return PLAYER2;
}
//39
if (redboard[2][4]==true && redboard[3][4]==true && redboard[4][4]==true && redboard[3][5]==true)
{
return PLAYER1;
}
if (blueboard[2][4]==true && blueboard[3][4]==true && blueboard[4][4]==true && blueboard[3][5]==true)
{
return PLAYER2;
}
//40
if (redboard[0][5]==true && redboard[1][5]==true && redboard[2][5]==true && redboard[3][5]==true)
{
return PLAYER1;
}
if (blueboard[0][5]==true && blueboard[1][5]==true && blueboard[2][5]==true && blueboard[3][5]==true)
{
return PLAYER2;
}
//41
if (redboard[1][5]==true && redboard[2][5]==true && redboard[3][5]==true && redboard[4][5]==true)
{
return PLAYER1;
}
if (blueboard[1][5]==true && blueboard[2][5]==true && blueboard[3][5]==true && blueboard[4][5]==true)
{
return PLAYER2;
}
//42
if (redboard[2][5]==true && redboard[3][5]==true && redboard[4][5]==true && redboard[5][5]==true)
{
return PLAYER1;
}
if (blueboard[2][5]==true && blueboard[3][5]==true && blueboard[4][5]==true && blueboard[5][5]==true)
{
return PLAYER2;
}
//43
if (redboard[0][6]==true && redboard[1][6]==true && redboard[2][6]==true && redboard[3][6]==true)
{
return PLAYER1;
}
if (blueboard[0][6]==true && blueboard[1][6]==true && blueboard[2][6]==true && blueboard[3][6]==true)
{
return PLAYER2;
}
//44
if (redboard[1][6]==true && redboard[2][6]==true && redboard[3][6]==true && redboard[4][6]==true)
{
return PLAYER1;
}
if (blueboard[1][6]==true && blueboard[2][6]==true && blueboard[3][6]==true && blueboard[4][6]==true)
{
return PLAYER2;
}
//45
if (redboard[2][6]==true && redboard[3][6]==true && redboard[4][6]==true && redboard[5][6]==true)
{
return PLAYER1;
}
if (blueboard[2][6]==true && blueboard[3][6]==true && blueboard[4][6]==true && blueboard[5][6]==true)
{
return PLAYER2;
}
//diagonal bottomleft to top right
//46
if (redboard[3][0]==true && redboard[2][1]==true && redboard[1][2]==true && redboard[0][3]==true)
{
return PLAYER1;
}
if (blueboard[3][0]==true && blueboard[2][1]==true && blueboard[1][2]==true && blueboard[0][3]==true)
{
return PLAYER2;
}
//47
if (redboard[5][3]==true && redboard[4][4]==true && redboard[3][5]==true && redboard[2][6]==true)
{
return PLAYER1;
}
if (blueboard[5][3]==true && blueboard[4][4]==true && blueboard[3][5]==true && blueboard[2][6]==true)
{
return PLAYER2;
}
//48
if (redboard[4][0]==true && redboard[3][1]==true && redboard[2][2]==true && redboard[1][3]==true)
{
return PLAYER1;
}
if (blueboard[4][0]==true && blueboard[3][1]==true && blueboard[2][2]==true && blueboard[1][3]==true)
{
return PLAYER2;
}
//49
if (redboard[3][1]==true && redboard[2][2]==true && redboard[1][3]==true && redboard[0][4]==true)
{
return PLAYER1;
}
if (blueboard[3][1]==true && blueboard[2][2]==true && blueboard[1][3]==true && blueboard[0][4]==true)
{
return PLAYER2;
}
//50
if (redboard[5][2]==true && redboard[4][3]==true && redboard[3][4]==true && redboard[2][5]==true)
{
return PLAYER1;
}
if (blueboard[5][2]==true && blueboard[4][3]==true && blueboard[3][4]==true && blueboard[2][5]==true)
{
return PLAYER2;
}
//51
if (redboard[4][3]==true && redboard[3][4]==true && redboard[2][5]==true && redboard[1][6]==true)
{
return PLAYER1;
}
if (blueboard[4][3]==true && blueboard[3][4]==true && blueboard[2][5]==true && blueboard[1][6]==true)
{
return PLAYER2;
}
//52
if (redboard[5][1]==true && redboard[4][2]==true && redboard[3][3]==true && redboard[2][4]==true)
{
return PLAYER1;
}
if (blueboard[5][1]==true && blueboard[4][2]==true && blueboard[3][3]==true && blueboard[2][4]==true)
{
return PLAYER2;
}
//53
if (redboard[4][2]==true && redboard[3][3]==true && redboard[2][4]==true && redboard[1][5]==true)
{
return PLAYER1;
}
if (blueboard[4][2]==true && blueboard[3][3]==true && blueboard[2][4]==true && blueboard[1][5]==true)
{
return PLAYER2;
}
//54
if (redboard[3][3]==true && redboard[2][4]==true && redboard[1][5]==true && redboard[0][6]==true)
{
return PLAYER1;
}
if (blueboard[3][3]==true && blueboard[2][4]==true && blueboard[1][5]==true && blueboard[0][6]==true)
{
return PLAYER2;
}
//55
if (redboard[5][0]==true && redboard[4][1]==true && redboard[3][2]==true && redboard[2][3]==true)
{
return PLAYER1;
}
if (blueboard[5][0]==true && blueboard[4][1]==true && blueboard[3][2]==true && blueboard[2][3]==true)
{
return PLAYER2;
}
//56
if (redboard[4][1]==true && redboard[3][2]==true && redboard[2][3]==true && redboard[1][4]==true)
{
return PLAYER1;
}
if (blueboard[4][1]==true && blueboard[3][2]==true && blueboard[2][3]==true && blueboard[1][4]==true)
{
return PLAYER2;
}
//57
if (redboard[3][2]==true && redboard[2][3]==true && redboard[1][4]==true && redboard[0][5]==true)
{
return PLAYER1;
}
if (blueboard[3][2]==true && blueboard[2][3]==true && blueboard[1][4]==true && blueboard[0][5]==true)
{
return PLAYER2;
}
//diagonal top left to bottom right
//58
if (redboard[2][0]==true && redboard[3][1]==true && redboard[4][2]==true && redboard[5][3]==true)
{
return PLAYER1;
}
if (blueboard[2][0]==true && blueboard[3][1]==true && blueboard[4][2]==true && blueboard[5][3]==true)
{
return PLAYER2;
}
//59
if (redboard[0][3]==true && redboard[1][4]==true && redboard[2][5]==true && redboard[3][6]==true)
{
return PLAYER1;
}
if (blueboard[0][3]==true && blueboard[1][4]==true && blueboard[2][5]==true && blueboard[3][6]==true)
{
return PLAYER2;
}
//60
if (redboard[1][0]==true && redboard[2][1]==true && redboard[3][2]==true && redboard[4][3]==true)
{
return PLAYER1;
}
if (blueboard[1][0]==true && blueboard[2][1]==true && blueboard[3][2]==true && blueboard[4][3]==true)
{
return PLAYER2;
}
//61
if (redboard[2][1]==true && redboard[3][2]==true && redboard[4][3]==true && redboard[5][4]==true)
{
return PLAYER1;
}
if (blueboard[2][1]==true && blueboard[3][2]==true && blueboard[4][3]==true && blueboard[5][4]==true)
{
return PLAYER2;
}
//62
if (redboard[0][2]==true && redboard[1][3]==true && redboard[2][4]==true && redboard[3][5]==true)
{
return PLAYER1;
}
if (blueboard[0][2]==true && blueboard[1][3]==true && blueboard[2][4]==true && blueboard[3][5]==true)
{
return PLAYER2;
}
//63
if (redboard[1][3]==true && redboard[2][4]==true && redboard[3][5]==true && redboard[4][6]==true)
{
return PLAYER1;
}
if (blueboard[1][3]==true && blueboard[2][4]==true && blueboard[3][5]==true && blueboard[4][6]==true)
{
return PLAYER2;
}
//64
if (redboard[0][1]==true && redboard[1][2]==true && redboard[2][3]==true && redboard[3][4]==true)
{
return PLAYER1;
}
if (blueboard[0][1]==true && blueboard[1][2]==true && blueboard[2][3]==true && blueboard[3][4]==true)
{
return PLAYER2;
}
//65
if (redboard[1][2]==true && redboard[2][3]==true && redboard[3][4]==true && redboard[4][5]==true)
{
return PLAYER1;
}
if (blueboard[1][2]==true && blueboard[2][3]==true && blueboard[3][4]==true && blueboard[4][5]==true)
{
return PLAYER2;
}
//66
if (redboard[2][3]==true && redboard[3][4]==true && redboard[4][5]==true && redboard[5][6]==true)
{
return PLAYER1;
}
if (blueboard[2][3]==true && blueboard[3][4]==true && blueboard[4][5]==true && blueboard[5][6]==true)
{
return PLAYER2;
}
//67
if (redboard[0][0]==true && redboard[1][1]==true && redboard[2][2]==true && redboard[3][3]==true)
{
return PLAYER1;
}
if (blueboard[0][0]==true && blueboard[1][1]==true && blueboard[2][2]==true && blueboard[3][3]==true)
{
return PLAYER2;
}
//68
if (redboard[1][1]==true && redboard[2][2]==true && redboard[3][3]==true && redboard[4][4]==true)
{
return PLAYER1;
}
if (blueboard[1][1]==true && blueboard[2][2]==true && blueboard[3][3]==true && blueboard[4][4]==true)
{
return PLAYER2;
}
//69
if (redboard[2][2]==true && redboard[3][3]==true && redboard[4][4]==true && redboard[5][5]==true)
{
return PLAYER1;
}
if (blueboard[2][2]==true && blueboard[3][3]==true && blueboard[4][4]==true && blueboard[5][5]==true)
{
return PLAYER2;
}
return 0;
//yes this function was a pain int the ass to make
}

void winningboard(char board[][7], bool blueboolboard [][7], bool redboolboard[][7])
{
char letter;
cout<<endl<<endl<<endl<<endl;
for (int x=0; x<6; x++)
{
cout<<setw(5);
for (int y=0; y<7; y++)
{
if (blueboolboard[x][y])
{
setcolor(BLACK, LIGHT_BLUE);
cout<<board[x][y]<<' ';
setcolor(BLACK, WHITE);
}
else if (redboolboard[x][y])
{
setcolor(BLACK, RED);
cout<<board[x][y]<<' ';
setcolor(BLACK, WHITE);
}
else
{
setcolor(BLACK, YELLOW);
cout<<board[x][y]<<' ';
setcolor(BLACK, WHITE);
}
}
cout<<endl;
}
setcolor(BLACK, BRIGHT_BLUE);
letter=219;
cout<<" "<<letter<<" "<<letter<<endl;
letter=30;
cout<<endl;
setcolor(BLACK, WHITE);
}//1241 Lines
αкѕу isimli üye çevrimiçidir (Online)  
Bu Mesajı Google'a Ekle!Bu Mesajı FaceBook'da Paylaş!
Alıntı ile Cevapla
Eski 27-02-2008, 17:53   #2 (permalink)
Yabancı
 
kralspeed - ait Kullanıcı Resmi (Avatar)
 
Üyelik tarihi: Jan 2008
Yaş: 19
Mesajlar: 26
Konular: 2
Üye No: 19706
Rep Gücü : 6
Rep Puanı : 100
Rep Seviyesi : kralspeed is on a distinguished roadkralspeed is on a distinguished road


Standart


Kimse bu kadar iyi anlatamazdi
kralspeed isimli üyemiz çevrimdışıdır. (Offline)  
Bu Mesajı Google'a Ekle!Bu Mesajı FaceBook'da Paylaş!
Alıntı ile Cevapla
Eski 27-02-2008, 19:02   #3 (permalink)
İnta Omri
 
αкѕу - ait Kullanıcı Resmi (Avatar)
 
Üyelik tarihi: Mar 2007
Nerden: Ali Sami Yen / Florya / Mecidiye Köy /
Yaş: 20
Mesajlar: 4.351
Konular: 1076
Üye No: 807
Ruh halim:
Rep Gücü : 430
Rep Puanı : 8229
Rep Seviyesi : αкѕу has a reputation beyond reputeαкѕу has a reputation beyond reputeαкѕу has a reputation beyond reputeαкѕу has a reputation beyond reputeαкѕу has a reputation beyond reputeαкѕу has a reputation beyond reputeαкѕу has a reputation beyond reputeαкѕу has a reputation beyond reputeαкѕу has a reputation beyond reputeαкѕу has a reputation beyond reputeαкѕу has a reputation beyond repute


Standart


AnLatabiLdiysem ne mutLu bana...
αкѕу isimli üye çevrimiçidir (Online)  
Bu Mesajı Google'a Ekle!Bu Mesajı FaceBook'da Paylaş!
Alıntı ile Cevapla
Eski 27-02-2008, 19:06   #4 (permalink)
SenSizOlmuYoR
 
Ghost - ait Kullanıcı Resmi (Avatar)
 
Üyelik tarihi: Feb 2007
Nerden: İstanbul
Mesajlar: 7.159
Konular: 2253
Üye No: 3
Ruh halim:
Blog Başlıkları: 2
Rep Gücü : 346
Rep Puanı : 6335
Rep Seviyesi : Ghost has a reputation beyond reputeGhost has a reputation beyond reputeGhost has a reputation beyond reputeGhost has a reputation beyond reputeGhost has a reputation beyond reputeGhost has a reputation beyond reputeGhost has a reputation beyond reputeGhost has a reputation beyond reputeGhost has a reputation beyond reputeGhost has a reputation beyond reputeGhost has a reputation beyond repute


Standart


Sölemesi ayıp ben bısey anlamadım tşkler anlayan vardır heralde
__________________





Hayat Akip Giderken Avuclarimdan
Eğilip Yerden Toplayamiyorum Parcalarimi
Ve Artik Hersey İcin
Çok Geç Demek İcin
Belkide Çok Geç...








єgєя "9" ¢αηℓι σℓѕαу∂ιη вιℓє

єη çσк "8" кєz кαçαвιℓιя∂ιη öℓüм∂єη

вιℓкι "7" ∂ινєℓє ѕυℓтαη σℓѕαη ∂αнι

уєяιη "6" мєкαη σℓα¢αк ѕαηα

єη ƒαzℓα "5" мєтяє кυмαş göтüяєвιℓє¢єкѕιη

кαραтα¢αкѕιη "4" αçѕαη∂α gözüηü

вυ ∂üηуα "3" güηℓüк ∂üηуα

αzяαιℓιη уαηιη∂α "2" кαт σℓυρ

уαℓναяѕαη∂α ηαƒιℓє єℓвєт "1" güη öℓє¢єкѕιη

ιşтє σ zαмαη нєяşєу "0"∂αη вαşℓαуα¢αк..

SensizOlmuyor.oRg Ailesi olarak dosya ve resim uploadlarınız için www.upload.gen.tr sitesini öneriyoruz!
Ghost isimli üyemiz çevrimdışıdır. (Offline)  
Bu Mesajı Google'a Ekle!Bu Mesajı FaceBook'da Paylaş!
Alıntı ile Cevapla
Eski 11-03-2008, 17:59   #5 (permalink)
Banlandı
 
SaSuke - ait Kullanıcı Resmi (Avatar)
 
Üyelik tarihi: Jan 2008
Nerden: so.org barınağı :D
Mesajlar: 0
Konular: 116
Üye No: 17261
Ruh halim:
Rep Gücü : 0
Rep Puanı : 0
Rep Seviyesi : SaSuke has a little shameless behaviour in the past


Standart


daha kısası yok mu ?
SaSuke isimli üyemiz çevrimdışıdır. (Offline)  
Bu Mesajı Google'a Ekle!Bu Mesajı FaceBook'da Paylaş!
Alıntı ile Cevapla
Eski 12-04-2008, 22:06   #6 (permalink)
ライオン
 
ShockWave - ait Kullanıcı Resmi (Avatar)
 
Üyelik tarihi: Jan 2008
Nerden: ORTAMDAN:D
Mesajlar: 1.149
Konular: 114
Üye No: 17915
Ruh halim:
Rep Gücü : 109
Rep Puanı : 2081
Rep Seviyesi : ShockWave has a reputation beyond reputeShockWave has a reputation beyond reputeShockWave has a reputation beyond reputeShockWave has a reputation beyond reputeShockWave has a reputation beyond reputeShockWave has a reputation beyond reputeShockWave has a reputation beyond reputeShockWave has a reputation beyond reputeShockWave has a reputation beyond reputeShockWave has a reputation beyond reputeShockWave has a reputation beyond repute


Standart


derleyici derlemiyo hata veriyor bazı şeyleri yanlış galiba
__________________
This is Machine wants combustible , wants love , wants etc..


ÖZGÜR TÜRKİYE'ye TAM TÜRKÇE
guruba katıl TIKLA üstüme!!

herkez bişeyin 'ist'i olmus abi..
popist..



SensizOlmuyor.oRg Ailesi olarak dosya ve resim uploadlarınız için www.upload.gen.tr sitesini öneriyoruz!
ShockWave isimli üyemiz çevrimdışıdır. (Offline)  
Bu Mesajı Google'a Ekle!Bu Mesajı FaceBook'da Paylaş!
Alıntı ile Cevapla
Cevapla

Bu konunun kısa yolunu aşağıdaki sitelere ekleyebilirsiniz!

Konu Araçları
Stil

Yetkileriniz
Konu Açma Yetkiniz Yok
Mesaj Yazma Yetkiniz Yok
Eklenti Yükleme Yetkiniz Yok
Mesajınızı Değiştirme Yetkiniz Yok

BB code is Açık
Smileler Açık
[IMG] Kodları Açık
HTML-KodlarıKapalı
Trackbacks are Kapalı
Pingbacks are Kapalı
Refbacks are Kapalı

Benzer Konular
Konu Konuyu Başlatan Forum Cevaplar son Mesaj
Dama FındıK Satranç 3 09-08-2008 20:48
ünLü oyunu :D asi[J]uliet Forum Oyunları 6 04-08-2008 15:26
aşk oyunu FındıK Şarkı Sözleri 0 24-03-2008 23:19
Oyunu ındıremeyenler Sausaqe Silk Road Online 1 13-02-2008 00:55
a$k oyunu CanSu Forum Oyunları 14 03-02-2008 19:33


Tüm Saatler GMT +3. Şuan Saat: 11:21 .
(Türkiye için GMT +2 seçilmelidir.)